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Motion Capture for the Masses

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Archive for March, 2013

The POST Magazine Story on Previz

Posted on: March 29th, 2013

The POST Magazine feature story on Previs in the March issue includes comments from the Graphics Film Company on how they’ve been using iPi Motion Capture on feature films, including the upcoming Thunder Run with Matthew McConaughey, Gerard Butler and Sam Worthington.
Read full text: http://digital.copcomm.com/issue/115625/2

Post-Previs

iPi Motion Capture Now Available Through The Valve Steam Store

Posted on: March 28th, 2013

iPi Motion Capture now available through the Valve Steam Store. 50 million gaming community members gain access to iPi Soft’s popular and affordable motion capture solution. Read in PDF>

iPi Motion Capture Now Available Through The Valve Steam Store

50 Million Gaming Community Members Gain Access To iPi Soft’s Popular and Affordable Motion Capture Solution

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iPi Soft-Valve Store screenshot

MOSCOW, RUSSIA March 27 – iPi Soft LLC, developer of the iPi Motion Capture™, announced that its acclaimed markerless motion capture solution is now available in the Valve Steam Store: http://store.steampowered.com/app/221200/

The move provides the 50 million members of the Valve gaming community with an optimized and integrated version of the mocap solution that is currently in use at some of the entertainment industries top game developers, visual effects/animation studios and independent filmmakers.

Source Filmmaker is the Steam Store’s own state-of-the-art movie making tool, built and used by Valve to make movies inside the Source game engine. Because SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa.

For iPi Soft Founder and Chief Technology Architect Michael Nikonov, having iPi Motion Capture become part of this hugely popular and respected gaming platform, represents a key stepping-stone in the technology company’s growth.

“As any serious gamer knows Valve and Steam Store are the pinnacle of gaming – whether it’s the games they’ve developed or the community surrounding gaming overall,” Nikonov says.

“Having our product available to their 50 million members is both an honor and a great opportunity to show just how powerful our markerless mocap solution can be to game developers at all levels. We look forward to seeing how our product is used by the many creative professionals and hobbyists who call Valve home.”

The Valve Steam Store is the world’s largest online gaming platform that guarantees instant access to more than 2000 game titles (“Half-Life 2,” “Team Fortress,” “Counter-Strike,” “Left 4 Dead” and “Portal 2” among many others), and provides a direct pipeline that connects its 50 million active users to each other.

Pricing and Availability

Details and pricing for iPi Motion Capture are available via the Steam Store at http://store.steampowered.com/app/221200/.

Editors Note:

Michael Nikonov will be attending the Game Developers Conference in San Francisco March 25 – March 29 and is available to talk about iPi Soft, it’s markerless motion capture solution and the mocap industry in general. Please contact Vicky Gray Clark at or 408-318-1980 to set-up a meeting at GDC.

Press Release in PDF>

iPi Soft’s CEO attending GDC

Posted on: March 28th, 2013

iPi Soft’s CEO Michael Nikonov is attending the GDC in San Francisco March 25 – March 29 and is available to talk about iPi Soft, it’s markerless motion capture solution and the mocap industry in general. Please contact Vicky Gray Clark at vicky@ambientpr.com or 408-318-1980 to set-up a meeting at GDC.

FX Guide focuses on The Sequence Group’s reliance on iPi Soft’s markerless iPi Motion Capture software in “Halo 4”

Posted on: March 15th, 2013

FX Guide focuses on The Sequence Group’s reliance on iPi Soft’s markerless iPi Motion Capture software in “Halo 4”. The software was used in conjunction with CINEMA 4D. Read the full article>

You set up two Kinects and you calibrate your room, and you can get a bone structure that you can plug into Cinema4D. It’s pretty phenomenal that you can do this home made motion capture solution., – says Sequence president Ian Kirby.

haloterminals_featured

 

Game On For iPi Soft And Halo 4

Posted on: March 11th, 2013

Game On For iPi Soft And Halo 4 :

iPi Motion Capture played a key role for Vancouver design/animation studio The Sequence Group on “Halo 4”-one of the most successful videogame releases of 2012.

The studio produced over twenty minutes of original content, including eight “Terminal” animations – hidden content within the game that players can access providing detailed backstory about the characters and the new Halo world.

Read details here:
http://www.prweb.com/releases/2013/3/prweb10514154.htm

Press release in PDF>

Head Tracking with Sony Move Controller Tutorial

Posted on: March 8th, 2013

Jomario Murta’s tutorial shows a clever and innovative use of iPi Mocap Studio. Sony Move controller is used to track head! Submitted to iPi Monthly Competition.