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Motion Capture for the Masses

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Archive for April, 2022

The New Version Includes Unreal Engine’s MetaHuman Character Support

Posted on: April 18th, 2022

The New Version Includes Unreal Engine’s MetaHuman Character Support

The recent release of iPiMocapStudio 4.5.6 includes support for Unreal Engine’s MetaHuman character and other motion transfer enhancements:

  • Support for Unreal Engine’s MetaHuman character in animation export and streaming.
  • Motion transfer enhancements (see details).
    • Allow for multiple target bones in character mapping.
    • Allow for separate swing and twist rotation channels.
  • Added built-in motion transfer profile for Daz Genesis 8 character.
  • Using separate swing and twist rotation channels in UE4 Mannequin, Endorphin built-in motion transfer profiles.

See details in the release notes:

http://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes#ver._4.5.6.256

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